The Video Games Textbook: History • Business • Technology
Brian J. Wardyga
Paratextualizing Games
Benjamin Beil & Gundolf S. Freyermuth & Hanns Christian Schmidt
Games Agency As Art (C. Thi Nguyen) (z-lib
Wei Zhi
Fans and Videogames: Histories, Fandom, Archives
Melanie Swalwell & Helen Stuckey & Angela Ndalianis
Press Reset: Ruin and Recovery in the Video Game Industry
Jason Schreier
Blood, Sweat, and Pixels
Mind Change
Susan Greenfield
Gamer Theory
McKenzie Wark
SCARYDARKFAST
Dan Pinchbeck
Basic Elements of Narrative
David Herman
Avant-garde Videogames: Playing with Technoculture (MIT Press)
Brian Schrank;Jay David Bolter
Deviate
Beau Lotto & Luna Margherita Cardilli and Ljudmilla Socci
The Ultimate History of Video Games, Volume 2
Steven L. Kent
Myst and Riven: The World of the D'ni
Mark J.P. Wolf
Masters of Doom
David Kushner
Story Mode
Ph. D Strunk
Marx at the Arcade
Jamie Woodcock
Service Games: The Rise and Fall of Sega
Sam Pettus
Half-Real: Video Games between Real Rules and Fictional Worlds
Jesper Juul
Handmade Pixels
Zones of Control
Harrigan, Pat; Kirschenbaum, Matthew G.; D
对空言说:传播的观念史 (大学译丛)
约翰·彼得斯(John Peters)