Art in the Age of Machine Learning
Sofian Audry
A History of Video Games in 64 Objects
World Video Game Hall of Fame
The Video Games Textbook: History • Business • Technology
Brian J. Wardyga
Simulating Good and Evil
Marcus Schulzke
Mimesis as Make-Believe
Kendall L. Walton
Natural-born Cyborgs
Andy Clark
Understanding Computers and Cognition
Terry Winograd & Fernando Flores
Deviate
Beau Lotto & Luna Margherita Cardilli and Ljudmilla Socci
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George Lakoff & Mark Johnson
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唐·伊德
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Story and Simulations for Serious Games
Nick Iuppa
Dungeons and Dreamers
Brad King & John M. Borland
Racing the Beam: The Atari Video Computer System (Platform Studies)
Nick Montfort & Ian Bogost
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)
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Game Analytics Maximizing the Value of Pl
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Communities of Play: Emergent Cultures in Multiplayer Games ...
Celia Pearce
Avant-garde Videogames: Playing with Technoculture (MIT Press)
Brian Schrank;Jay David Bolter
Music in Video Games: Studying Play
K. J. Donnelly & William Gibbons & Neil Lerner
Tai Yi Jin Hua Zong Zhi ( Jin Hua De Mi M
Zamzar
Thought-Provoking Play Political Philosop
Martin Roth
The Unity Game Engine and the Circuits of
Benjamin Nicoll
Basic Elements of Narrative
David Herman
Gaming and the Divine
Bosman, Frank G.;
From Sun Tzu to XBox: War and Video Games
Ed Halter
SCARYDARKFAST
Dan Pinchbeck
Gamer Theory
McKenzie Wark
Science Fiction Video Games
Tringham, Neal Roger
The Publishing Challenge for Independent Video Game Developers; ...
Odile Limpach
Mind Change
Susan Greenfield
Blood, Sweat, and Pixels
Jason Schreier
Press Reset: Ruin and Recovery in the Video Game Industry
总体与无限 论外在性
(法)伊曼努尔·列维纳斯(Emmanuel Levinas)著
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Bogost, Ian
Exploring Videogames with Deleuze and Guattari : Towards an ...
Cremin, Colin(Author)
Console Wars: Sega, Nintendo, and the Battle That Defined a ...
Blake J. Harris
History of Digital Games: Developments in Art, Design and Interaction
Andrew Williams
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
Geoff King, Tanya Krzywinska
Inventing the Medium: Principles of Interaction Design as a ...
Janet H. Murray
Halo and Philosophy
Luke Cuddy
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Hamlet on the Holodeck The Future of Narr
Janet Horowitz Murray
The Ethics of Computer Games
Sicart
Wordplay and the Discourse of Video Games
Christopher A. Paul
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Owner@8G67RDD0732LEHT
The Grasshopper Games, Life and Utopia
Bernard Suits
Avatar, Assembled: The Social and Technical Anatomy of Digital ...
Banks, Jaime & (ed.)
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Computers as Theatre
Brenda Laurel
Computers as Theatre, Second Edition (Jason Arnold's Library)
Video Gaming in Science Fiction
Jason Barr
Game Feel A Game Designer's Guide to Virt
Steve Swink