Dang Dai Fa Guo Si Xiang Wu Shi Nian Shan
Wei Zhi
Introduction to Game Analysis
Fernndez-Vara, Clara
看见与被看
乔治·迪迪-于贝尔曼
In-game
Calleja, Gordon.
The Government of Self and Others
Michel Foucault & Frédéric Gros (editor) & [法] 米歇尔·福柯 & Graham Burchell
Lectures at the Collège de France (0.0)
Technology Philosophy
Unknown
策略产品经理实践 (产品管理与运营系列丛书)
韩瞳
联想教父柳传志
彭征,袁丽丽
9780802093516.pdf
Ruud, Charles A
Atari Age
Michael Z. Newman
对空言说:传播的观念史 (大学译丛)
约翰·彼得斯(John Peters)
Zones of Control
Harrigan, Pat; Kirschenbaum, Matthew G.; D
Handmade Pixels
Jesper Juul
A Casual Revolution
Juul, Jesper.
A Casual Revolution Reinventing Video Gam
The Art of Failure
Half-Real: Video Games between Real Rules and Fictional Worlds
Zones of Control: Perspectives on Wargaming
Harrigan, Pat & Matthew G. Kirschenbaum, eds. foreword by James F. Dunnigan
Service Games: The Rise and Fall of Sega
Sam Pettus
Marx at the Arcade
Jamie Woodcock
Marx no Fliperama
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee
The Queer Games Avant-Garde
Bonnie Ruberg
Queer Game Studies
Story Mode
Ph. D Strunk
Microsoft Word - DOOM启世录.doc
Administrator
O grande fora da lei: A origem do GTA
David Kushner
Masters of Doom
The Video Game Theory Reader 2
Bernard Perron & Mark J. P. Wolf (edt)
BEFORE THE CRASH
Mark J.P. Wolf
The Routledge Companion to Video Game Studies
Mark J. P. Wolf
wolf 1..1
Myst and Riven: The World of the D'ni
The Video Game Theory Reader
Wolf, Mark J.P.,Perron, Bernard
The Ultimate History of Video Games, Volume 2
Steven L. Kent
Ri Ben You Xi Pi Ping Si Xiang Di Tu ----J
padanger deng
UNDERSTANDING VIDEO GAMES: THE ESSENTIAL INTRODUCTION
SIMON EGENFELDT-NIELSEN, JONAS HEIDE SMITH & SUSANA PAJARES TOSCA
Understanding Video Games
Egenfeldt-Nielsen, Simon,Tosca, Susana Pajares,Smith, Jonas ...
Transmedia Storytelling in East Asia; The Age of Digital Media
Dal Yong Jin
Immersion, Narrative, and Gender Crisis in Survival Horror Video ...
Andrei Nae
Game Studies
Benjamin Beil
The Philosophy of Computer Games
John Richard Sageng
Cybertext: Perspectives on Ergodic Literature
Espen J Aarseth
Children’s Media and Modernity: Film, Television and Digital ...
Kirkland, Ewan
Videogames In the Beginning
Ralph H. Baer
Microsoft Word - Guidebook SP22.doc
hintonpa
9781305258952.pdf
Harbour, Jonathan S.;
Cyber-Proletariat: Global Labour in the Digital Vortex
Nick Dyer-Witheford
Too Much Fun
Paratextualizing Games
Benjamin Beil & Gundolf S. Freyermuth & Hanns Christian Schmidt
Mimesis as Make-Believe
Kendall L. Walton
Natural-born Cyborgs
Andy Clark
Understanding Computers and Cognition
Terry Winograd & Fernando Flores
Deviate
Beau Lotto & Luna Margherita Cardilli and Ljudmilla Socci
离开学术界:实用指南
[美]克里斯托弗·卡特林 & 何啸风
Philosophy In The Flesh
George Lakoff & Mark Johnson
技术与生活世界 从伊甸园到尘世
唐·伊德
刍议电子游戏博物馆互动展陈:从怀旧[..]
耿游子民
谄媚的图像――技术哲学视角下计算机[..] 耿游子民
Story and Simulations for Serious Games
Nick Iuppa
Dungeons and Dreamers
Brad King & John M. Borland
Racing the Beam: The Atari Video Computer System (Platform Studies)
Nick Montfort & Ian Bogost
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)
Nick Montfort & Patsy Baudoin & John Bell & Ian Bogost & Jeremy Douglass & Mark C. Marino & Michael Mateas & Casey Reas & Mark Sample & Noah Vawter
Game Analytics Maximizing the Value of Pl
Magy Seif El-Nasr