Games Agency As Art (C. Thi Nguyen) (z-lib
Wei Zhi
The World of Scary Video Games
Bernard Perron
Science Fiction Video Games
Tringham, Neal Roger
Mind Change
Susan Greenfield
I Am Error The Nintendo Family Computer
Nathan Altice
Huan Ying Lai Dao Shi Zai Jie Zhe Ge Da Hu
How to Talk About Videogames
Ian Bogost
How to Do Things with Videogames
Bogost, Ian
Horror Video Games: Essays on the Fusion of Fear and Play
Perron, Bernard (Editor)
History of Digital Games: Developments in Art, Design and Interaction
Andrew Williams
Hanhardt John ed Video Culture A Critical
Hamlet on the Holodeck The Future of Narr
Janet Horowitz Murray
The Grasshopper Games, Life and Utopia
Bernard Suits
The Golden Age of Video Games
Dillon, Roberto.
Getting Gamers
Jamie Madigan
Gender, Age, and Digital Games in the Domestic Context
Harvey, Alison
Gaming and the Divine
Bosman, Frank G.;
Games User Research: A Case Study Approach
Miguel Angel Garcia-Ruiz
Games of Empire
Dyer- Witheford
Game Mods Desing, Theory and Criticism (Er
Game Invader
www.it-ebooks.info
Game Feel A Game Designer's Guide to Virt
Steve Swink
Game Engine Architecture
Richard Lemarchand
Game cultures: computer games as new media
Jon Dovey, Helen W. Kennedy
Game Console Hacking
Syngress Publishing
Game Art Art from 40 Video Games and Inter
Game Analytics Maximizing the Value of Pl
Magy Seif El-Nasr
G:\fpp\tex\books\[..]
Ganesh Rao (Cepha Imaging INDIA) 4866 2001 Oct 23 13:15:14
Fu Quan Zhi Yu Zi Ben Zhu Yi (Shang Ye Qi
Framing Uncertainty Computer Game Epistem
Markus Rautzenberg
First Person Shooter: The Subjective Cyberspace
Herlander Elias
Feng Kuang De Pu Xi ( etc.) (Z-Library)
Fans, Bloggers and Gamers Essays on Partic
Fans and Videogames: Histories, Fandom, Archives
Melanie Swalwell & Helen Stuckey & Angela Ndalianis
Exploring Videogames with Deleuze and Guattari : Towards an ...
Cremin, Colin(Author)
The Ethics of Computer Games
Sicart
The Ecological Approach to Visual Perception
Gibson, James J.
e9780240811468 .indb
dt4
Dungeons and Dreamers
Brad King & John M. Borland
Does Playing Video Games Make Players More
Barrie Gunter
Digital art history a subject in transition (Anna Bentkowska-Kafel, ...
TeAM YYePG
Digital art history a subject in transitio
Di Gui Yu Ou Ran (Xu Yu ) (Z-Library)
Di Chui Zhi Yan 20Shi Ji Fa Guo Si Xiang
Designing Virtual Worlds
Richard A. Bartle
Dao Du Wei Te Gen Si Tan Luo Ji Zhe Xue
Dao Du Lie Wei Na Si ((Ying ) Xi En Yi D
Dao Du De Le Zi Yu Jia Ta Li Qian Gao Yu
Dang Pao Li Yu Shang Rong Ge Xin Ling , W
Dang Dai Fa Guo Si Xiang Wu Shi Nian Shan
The CRPG Book Project
Felipe Pepe
Critical Play
Flanagan, Mary.
Confronting Images: Questioning The Ends Of A Certain History ...
Georges Didi-Huberman
Computers as Theatre
Brenda Laurel
Computer Games and New Media Cultures A H
4<8=8AB@0B>@
Computational Aesthetics (Yasuhiro Suzuki,
Communities of Play: Emergent Cultures in Multiplayer Games ...
Celia Pearce
Co-Creation, Innovation and New Service Development
Jedrzej Czarnota
Clash of Realities 2015/16: On the Art, Technology and Theory ...
Clash of Realities (Editor)
Cinema The Archaeology of Film and the Mem
Cheating Gaining Advantage in Videogames
Mia Consalvo
Cha Yi Yu Mian Yan Bai Ge Sen Zhe Xue Ji
cavallari
Unknown