A Virtual Reality Game for Chronic Pain Ma
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毫无意义的工作(真实得就像在你头顶[..]
大卫·格雷伯
太乙金华宗旨 ( 金花的秘密 ) Das Geheimnis der goldenen Blüte
Zamzar
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Ian Bogost
Game Over
David Sheff
Sheff, David
Simulating Good and Evil
Marcus Schulzke
Blood, Sweat, and Pixels
Jason Schreier
Press Reset: Ruin and Recovery in the Video Game Industry
Quick Start Guide
John Schember
Narrative As Virtual Reality
Ryan, Marie-Laure
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Jason Rutter
Generation Xbox: How Videogames Invaded Hollywood
Jamie Russell
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Martin Roth
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Jon Robson
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Hill-Whittall, Richard
Clash of Realities 2015/16: On the Art, Technology and Theory ...
Clash of Realities (Editor)
Framing Uncertainty Computer Game Epistem
Markus Rautzenberg
Game Console Hacking
Syngress Publishing
9781405187893_1_p[..]
Priscilla
(Leonardo) Lev Manovich
The language of new media-The MIT Press (2
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Dan Pinchbeck
Horror Video Games: Essays on the Fusion of Fear and Play
Perron, Bernard (Editor)
Silent Hill: The Terror Engine
Bernard Perron
The World of Scary Video Games
The CRPG Book Project
Felipe Pepe
Communities of Play: Emergent Cultures in Multiplayer Games ...
Celia Pearce
Wordplay and the Discourse of Video Games
Christopher A. Paul
Peripheral Vision
Zabet Patterson
Moral Combat
Patrick M. Markey, PhD & Christopher J. Ferguson, PhD
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Owner@8G67RDD0732LEHT
The Machinima Reader
Nitsche, Michael,Lowood, Henry.
The Unity Game Engine and the Circuits of
Benjamin Nicoll
MOTORSPORT GOING GLOBAL
Nick Henry, et al.
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Ng, Jenna
9780415577915 1..192
Newman, James;
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James Newman
Hamlet on the Holodeck The Future of Narr
Janet Horowitz Murray
Inventing the Medium: Principles of Interaction Design as a ...
Janet H. Murray
Where Research Begins
Mullaney, Thomas S.;Rea, Christopher;
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Souvik Mukherjee
1001 Video Games: You Must Play Before You Die
Mott, Tony
The Paradox of Transgression in Games
Torill Elvira Mortensen & Kristine Jørgensen
Racing the Beam: The Atari Video Computer System (Platform Studies)
Nick Montfort & Ian Bogost
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)
Nick Montfort & Patsy Baudoin & John Bell & Ian Bogost & Jeremy Douglass & Mark C. Marino & Michael Mateas & Casey Reas & Mark Sample & Noah Vawter
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Liam Mitchell
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Alan F. Meades
Tempest: Geometries of Play
Judd E. Ruggill; Ken S. McAllister
Critical Code Studies
Mark C. Marino
Getting Gamers
Jamie Madigan
108982.book
Mac46
全页传真图片
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Debugging Game History: A Critical Lexicon (Game Histories)
Henry Lowood
Deviate
Beau Lotto & Luna Margherita Cardilli and Ljudmilla Socci
A Philosophy of Computer Art
Dominic Lopes
Vintage Game Consoles
Loguidice, Bill.,Barton, Matt.
The Publishing Challenge for Independent Video Game Developers; ...
Odile Limpach
总体与无限 论外在性
(法)伊曼努尔·列维纳斯(Emmanuel Levinas)著
Laocoon
Gotthold Ephraim Lessing & Ellen Frothingham
Game Engine Architecture
Richard Lemarchand
Computers as Theatre
Brenda Laurel
Computers as Theatre, Second Edition (Jason Arnold's Library)