艺术与视知觉 (美] 鲁道夫·阿恩海姆) (Z-Library)
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The matter myth
P. C. W. Davies
Xu Shi Xue Yu You Xi Xue 21Shi Ji Chu Xi
CNKI
The Videogame Ethics Reader (Revised First Edition)
Jose P. Zagal
(Parallax Re-visions of Culture and Societ
Hypertext The Convergence of Contemporary
In-game
Calleja, Gordon.
Inventing the Medium: Principles of Interaction Design as a ...
Janet H. Murray
The Machinima Reader
Nitsche, Michael,Lowood, Henry.
Computers as Theatre
Brenda Laurel
Wordplay and the Discourse of Video Games
Christopher A. Paul
Games of Empire
Dyer- Witheford
Layout 1
Johnson, Phylis(Author)
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Newman, James;
Film, Art, New Media: Museum Without Walls?
Dalle Vacche, Angela Dalle
Game Analytics Maximizing the Value of Pl
Magy Seif El-Nasr
Understanding Machinima
Ng, Jenna
Vintage Game Consoles
Loguidice, Bill.,Barton, Matt.
The art of video games from Pac-Man to Mas
Wei Zhi
Tu Xiang Xue Yan Jiu Wen Yi Fu Xing Shi Q
Agency and Media Reception Experiencing Vi
Game After: A Cultural Study of Video Game Afterlife
Raiford Guins
Avant-garde Videogames: Playing with Technoculture (MIT Press)
Brian Schrank;Jay David Bolter
回归当代美学的11个问题
彭锋著
Game Engine Architecture
Richard Lemarchand
Bridging Literacies With Videogames
Hannah R. Gerber
汉译世界学术名著丛书A1515 [法]梅洛-庞蒂-可见的与不可见的[..]
[法]梅洛-庞蒂;罗国祥译
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Video Games and Social Competence
Kowert, Rachel
游戏引擎架构
(美)格雷戈瑞著
The Interface Effect
Alexander R. Galloway
I Am Error The Nintendo Family Computer
Nathan Altice
Game Art Art from 40 Video Games and Inter
Exploring Videogames with Deleuze and Guattari : Towards an ...
Cremin, Colin(Author)
图像理论 (W. J. T. 米歇尔) (Z-Library) (1)
Tu Xiang Li Lun (W. J. T. Mi Xie Er ) (Z-
Video Game Narrative and Criticism Playing
Video Games and Storytelling Reading Games
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Virtual Worlds as Philosophical Tools How
Stefano Gualeni
How to Talk About Videogames
Ian Bogost
Li Ting Zhu Bian Chi Xian Kai Shi You Xi
Li Ting Zhu Bian Chi Xian Hei Ke
Li Ting Zhu Bian Chi Xian Ke Huan
Li Ting Zhu Bian Chi Xian Ji Qi Jue Xing
Atari to Zelda: Japan's Videogames in Global Contexts
Mia Consalvo
Games User Research: A Case Study Approach
Miguel Angel Garcia-Ruiz
OFFLINE · 反科技的工作与生活哲学
Unknown
OFFLINE · 涌现:生成系统的创造力
离线
OFFLINE · 旧术犹新:19 世纪惊奇技术手册
OFFLINE · 虚拟现实如何讲故事
Does Playing Video Games Make Players More
Barrie Gunter
Vintage Games 2.0: AN INSIDER LOOK AT THE MOST INFLUENTIAL GAMES ...
MATT BARTON
OFFLINE · 关于死亡的技术、认知和段子
OFFLINE · 数字成瘾诊断报告
Zi Ben Zhu Yi Yu Jing Shen Fen Lie Qian G
OFFLINE · 极客换行:一次降维打击
OFFLINE · 游戏音乐:新世代的 BGM
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History of Digital Games: Developments in Art, Design and Interaction
Andrew Williams
西方哲学史(修订第8版) 从苏格拉底到萨特及其后 ([美]撒穆尔·伊诺克·斯通普夫 [美]詹姆斯·菲泽 匡宏(译) 邓晓芒 ...
Xi Fang Zhe Xue Shi (Xiu Ding Di 8Ban ) Co
Fans and Videogames: Histories, Fandom, Archives
Melanie Swalwell & Helen Stuckey & Angela Ndalianis
Metagaming
Stephanie Boluk,Patrick LeMieux